HLA Wingman Data

Our first 1,000 wingman matches

A year in review for our small, community-focused platform for CS2 and CS:GO Wingman.

1,000Matches
323Players
64Maps
12Months

How we got here

HLA started in mid-2025 as a Discord bot we ran for our friend group. For eight months, matches were private to our group and set up entirely through our Discord bot. Team creation, map voting, and match management all ran through bot messages, actions, and slash commands. It worked for us and we had a ton of fun, but we ultimately realized it was too complex to explain to other people how to use it.

In early 2026 we rebuilt the bot's features from the ground up on hla.gg, and on February 7th we posted about it on /r/cs2 for the first time. We got a few nice replies, but not many new users. Five days later we posted to the bigger subreddit, /r/GlobalOffensive, and our daily match volume went from nearly zero to consistent double digits by the end of that week. We shipped CS:GO support on March 6th, two days after Valve released CS:GO as a standalone game on Steam. We posted this announcement to reddit as well, which brought a smaller second wave of new players.

Cumulative matches over time

Most of the 1,000 matches were played after the February 12th /r/GlobalOffensive post.

Source: HLA Wingman, first 1,000 matches.

Daily match volume

The February 7th Reddit post produced one match the next day. The February 12th post peaked at seventeen matches that Saturday, two days in. Daily volume settled into the 5-to-15 range from there.

CS:GO support shipped March 6th, and the Sunday after was the platform's busiest day on record.

Source: HLA Wingman, first 1,000 matches.


The maps people played

HLA's map pool mixes Valve-made wingman maps and maps made by the community. We strive to include every quality, playable wingman map on the workshop and will continue to add new maps as they are published. Below you can find the most-played maps on our platform so far.

Top 15 maps by match count

Valve mapCommunity map
Splat, a workshop original with no Valve curation, ranks ahead of Nuke, one of Valve's four current CS2 Wingman defaults.

Source: HLA Wingman, first 1,000 matches.

64 different maps have been played across the first 1,000 matches on our platform. Keep in mind, Valve keeps just 6 in active rotation.

29 of HLA's 64 played maps have been in that rotation at some point; the other 35 are workshop maps Valve has yet to include in a rotation.

All 64 maps by match count

Valve mapCommunity map
Appeared in Valve's Wingman rotation
14 of the 64 maps account for half of all play. Of the top 20 most-played, 15 had appeared in Valve's rotation; of the bottom 20, only 6.

Source: HLA Wingman, first 1,000 matches.


Who built the maps

The community maps in HLA's pool come from 68 different creators. 40 of them have had at least one map picked up by Valve for the official CS Wingman pool.

The 15 creators below are responsible for the most-played maps on our platform.

Appeared in Valve's Wingman rotation

Porting CS:GO

CS:GO maps are playable on CS2 only if someone spends the time to port them over. 6 of HLA's 59 CS2 maps are ports. Another 3 are remakes, rebuilt by the original creators themselves rather than by a third party.

The porters here aren't the original creators, but without their work, these maps simply wouldn't be playable on CS2.


How people played

59% of HLA's matches are played 2v2, most commonly on Vertigo, Inferno, and Lake. The other 40% splits between 1v1, 3v3, and 4v4.

Matches by team size

In a BO3+ seriesStandalone match
Each bar's filled portion is the share of that format's matches that were played as part of a series.

Source: HLA Wingman, first 1,000 matches.

One in five matches is played 1v1, a user behavior that initially surprised us. The top 1v1 maps are Lake and Inferno; the single aim map we added is the third.

3v3 accounts for 15% of matches. We think this is mostly logistics: it's easier to get four people online than six. The top 3v3 maps are Splat, Rainfall, and Trash, none of which have ever been featured in a Valve rotation.

4v4 accounts for only 24 total matches, or 2.4%. But 17 of them were played as part of a series. Maginot and Palais lead with three plays each.

We hold the opinion that wingman's single-bombsite format has great potential for group sizes of 3 and 4, not just 2. We hope to see the use of these formats grow over the coming year.

Avg seconds per round

Each step up in team size adds roughly 5 to 10 seconds to the average round. 4v4 from a small sample (n=24); the rest from 100+ matches each.

Source: HLA Wingman, completed matches with round data.


CS:GO vs CS2

So far, the two games have fairly isolated playerbases. Of the 323 players who've played at least one match on HLA, only 24 have played both games.

Players, by game

Only 24 of HLA's 323 players have played both games.

Source: HLA Wingman, 323 unique players, 721 CS2 matches and 279 CS:GO matches.

Each game also brings its own new players. CS:GO support shipped March 6, and for a few weeks roughly half of new players were arriving for CS:GO. That cooled off through April and May.

New players each week, by first game

First match was CS2First match was CS:GO
CS:GO support matched CS2 in new-player acquisition for two weeks after launch. The last six weeks: 65 new players via CS2, 5 via CS:GO.

Source: HLA Wingman, each player's first match as a signup proxy.


Platform stats

From click to first round

Queue + claimBoot serverWait for playersWarmup
The wait for players is longer than the three platform stages combined.

Source: HLA Wingman, 720 matches with full lifecycle data.

Since March, we've recorded which region each match was assigned to. Across those 623 matches, 59% happened in North America and 40% in Europe. North America peaks at 8 PM Eastern and Europe at 9 PM Central European, which puts their UTC peaks roughly five hours apart. The two halves of the day barely overlap. Of the 29 regions in the picker, 13 went unused, mostly in Asia, Latin America, Oceania, and Africa.

When North America and Europe play (UTC)

North AmericaEurope
NA peaks at 8 PM Eastern, Europe at 9 PM Central European. The five-hour UTC offset means the two halves of the day barely overlap.

Source: HLA Wingman, 623 matches with region recorded (March onward).

The pattern of use varies a lot by region. Chicago hosted 132 matches across 36 different days. Stockholm hosted 101 matches in just 12 days, in two multi-day runs.

Matches per day: Chicago and Stockholm

ChicagoStockholm
Stockholm's two clusters bring 101 matches in 12 days, about what Chicago accumulates over four weeks of steady use.

Source: HLA Wingman, daily match counts for two regions from the first match in either to the most recent.

HLA has never run more than three matches at once. That peak lasted nine minutes one Sunday night in March. 94% of the time the platform is active, just one match is running. Seeing as the player base is slowly increasing, we expect this to change over the coming year.


Outliers

Heaviest day
38 matches on Sunday, March 8.
Two days after CS:GO support shipped.
Top player
1st1362nd1223rd1224th1205th117
136 matches by one player.
Longest match
Median13 minThis one52 min
52 minutes on Maginot, a 4v4.
39 rounds, 23 in overtime.

A year in

A year in, 323 people have played 1,000 matches through our platform, and over a hundred have joined our Discord. We've developed a small core of users who keep coming back and using the platform week after week.

When we started, we just wanted an easy way to play wingman together. Now we can offer that same experience to dozens of other friend groups so they can play Counter-Strike the way we love to. In year two we hope to see our community tournaments take off, and more people trying wingman with 3v3 and 4v4.

We hope to see you around.